frame-of-mind/src/logic-scenes/board/post-it.gd

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GDScript3
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@tool
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extends Area2D
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class_name PostIt
var sibling
var shift_tween
var modulate_tween
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@export var text: String = "" :
set (value):
if is_inside_tree() or Engine.is_editor_hint():
$Content/Label.text = value
$Content/BackgroundSprite.frame = text.hash() % $Content/BackgroundSprite.sprite_frames.get_frame_count($Content/BackgroundSprite.animation)
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text = value
@export var shift_by: Vector2 = Vector2(-32, 0)
@export_color_no_alpha var highlight_color: Color = Color(1.5, 1.5, 1.5)
@export var highlighted: bool = false:
set(highlight):
if highlight != highlighted:
highlighted = highlight
if is_inside_tree() and is_node_ready():
if modulate_tween: modulate_tween.kill()
if shift_tween: shift_tween.kill()
if highlighted:
modulate_tween = get_tree().create_tween()
modulate_tween.tween_property(self, "modulate", highlight_color, 0.1)
shift_tween = get_tree().create_tween()
shift_tween.tween_property($Content, "position", shift_by, 0.2)
else:
modulate_tween = get_tree().create_tween()
modulate_tween.tween_property(self, "modulate", Color(1, 1, 1), 0.3)
shift_tween = get_tree().create_tween()
shift_tween.tween_property($Content, "position", Vector2.ZERO, 0.5)
else:
if highlighted:
modulate = Color(1, 1, 1)
else:
modulate = Color(1, 1, 1)
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@export var voice_line: AudioStream = null
@export var is_dragable: bool = false
@onready var base_rotation = rotation
@onready var base_scale = scale
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var is_dragged: bool = false:
set(dragged):
is_dragged = dragged
z_index = int(dragged)
var mouse_offset: Vector2
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@onready var diameter = $CollisionShape2D.shape.height
@export_range(1.0, 10.0) var bounce_speed: float = 8
var on_board = false
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func _ready() -> void:
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$Content/Label.text = self.text
$Content/BackgroundSprite.frame = text.hash() % $Content/BackgroundSprite.sprite_frames.get_frame_count($Content/BackgroundSprite.animation)
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func replace_with(postit: PostIt):
self.text = postit.text
self.voice_line = postit.voice_line
self.sibling = postit.sibling
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self.name = postit.name
for group in self.get_groups():
self.remove_from_group(group)
for group in postit.get_groups():
self.add_to_group(group)
func _process(delta: float) -> void:
if get_overlapping_areas().size() > 0 and is_dragable and on_board:
for area in get_overlapping_areas():
if area is Card or area is CardCollider:
if area is CardCollider:
position += area.direction * delta
elif not area.highlighted or self.highlighted:
var diff:Vector2 = position - area.position
position -= diff.normalized() * ((diff.length()-diameter)/diameter) * bounce_speed * (delta/(1.0/60))
_move_post_it()
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func _on_focus_entered():
print(self, "is focused")
func _on_focus_exited():
print(self, "is not focused")
func _on_mouse_entered():
if not Input.is_action_pressed("mouse_left"):
highlighted = true
if "handle_hover" in owner:
owner.handle_hover(self)
func _on_mouse_exited():
highlighted = false
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if is_postit_attached() and "check_hover" in get_parent():
get_parent().check_hover()
func _on_input_event(viewport, event, shape_idx):
if event is InputEventMouseMotion:
_move_post_it()
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT or event.button_index == MOUSE_BUTTON_RIGHT:
if "handle_mouse_button" in owner:
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mouse_offset = (get_viewport().get_mouse_position() - global_position)
owner.handle_mouse_button(self, event)
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func _move_post_it():
if is_dragged:
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position += (get_viewport().get_mouse_position() - position) - mouse_offset
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func is_postit_attached() -> bool:
# there is probably a nicer way to do this
return self.get_parent().get_parent() is Card
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func tween_transform_to(target: Vector2):
var transform_tween = create_tween()
transform_tween.tween_property(self, "position", target, 0.25)