winter-tales/VFX/Shaders/Red Fresnel.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cncfwq3m2mk53"]
[ext_resource type="Shader" uid="uid://cl1etqinj74m6" path="res://VFX/Shaders/Fresnel Overlay.gdshader" id="1_h2vjs"]
[resource]
render_priority = 0
shader = ExtResource("1_h2vjs")
shader_parameter/albedo = Color(4.415934, 0.34431335, 0, 1)
shader_parameter/fresnelScale = 2.2365
shader_parameter/fresnelPower = 2.4445
shader_parameter/normalGrowth = 0.0645
shader_parameter/growthMax = 3.866
shader_parameter/driver = 0.5690000270275