53 lines
2.4 KiB
Plaintext
53 lines
2.4 KiB
Plaintext
[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://bukxgehx43byh"]
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[ext_resource type="Shader" uid="uid://b734lcqo4dptn" path="res://GameObjects/Fir/FirShader.gdshader" id="1_6wdmi"]
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[ext_resource type="Texture2D" uid="uid://bw1bmbr0wb445" path="res://GameObjects/Fir/fir-side-ice.jpg" id="2_6wdmi"]
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[ext_resource type="Texture2D" uid="uid://c30nul6romace" path="res://addons/rokojori_action_library/Runtime/Procedural/Noise/RGB 3D Noise.png" id="3_dv1pj"]
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[resource]
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resource_name = "Fir"
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render_priority = 0
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shader = ExtResource("1_6wdmi")
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shader_parameter/albedo = Color(1, 1, 1, 1)
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shader_parameter/albedoTexture = ExtResource("2_6wdmi")
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shader_parameter/hslVariance = Vector3(0.01, -0.06, 0.1)
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shader_parameter/hslOffset = Vector3(0, 0.0876, -0.0266)
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shader_parameter/localYMapping = Vector2(0, 2.2)
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shader_parameter/localYHSLOffset = Vector3(-0.009, -0.0685, 0.018)
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shader_parameter/localYOcclusionAmount = 0.57600002736
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shader_parameter/localYOcclusionPower = -1.41199992457
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shader_parameter/localYOcclusionValues = Vector2(0.2, 1)
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shader_parameter/noise = ExtResource("3_dv1pj")
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shader_parameter/noiseScale = 10.0
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shader_parameter/noiseOffset = Vector2(0.7413, 0)
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shader_parameter/playerDeformRange = 0.125
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shader_parameter/playerDeformAmount = 0.1
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shader_parameter/playerDeformPower = 1.0
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shader_parameter/playerDeformYStart = 1.0
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shader_parameter/playerDeformYMax = 0.0
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shader_parameter/windWeights = Vector2(0.05, 0.95)
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shader_parameter/windSeedSize = 25.0
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shader_parameter/windMaxStrength = 8.0
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shader_parameter/windMaxRotation = 2.0
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shader_parameter/windStrengthCurve = 0.596
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shader_parameter/windStart = 0.0
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shader_parameter/windEnd = 5.0
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shader_parameter/windWeightCurve = 0.5
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shader_parameter/windHeightCompensation = 0.02
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shader_parameter/windNormalBending = 0.0
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shader_parameter/windOcclusionAmount = 0.0
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shader_parameter/worldCameraLineDistanceFadeInnerRadius = 0.2
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shader_parameter/worldCameraLineDistanceFadeOuterRadius = 2.5
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shader_parameter/worldLineFadeMin = 0.2
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shader_parameter/roughness = 0.582000027645
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shader_parameter/albedoToRoughness = Vector3(0, -0.8165, 0.337)
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shader_parameter/specular = 1.0
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shader_parameter/snowFadeLocalYStart = 1.3
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shader_parameter/snowFadeLocalYEnd = 1.8
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shader_parameter/snowFadeNoise = -0.5
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shader_parameter/snowFadePower = 0.25
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shader_parameter/snowOpacity = 0.8
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shader_parameter/snowRoughness = 1.0
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shader_parameter/snowSpecular = 0.0
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shader_parameter/snowLightMix = 0.5
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