[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://bukxgehx43byh"] [ext_resource type="Shader" uid="uid://b734lcqo4dptn" path="res://GameObjects/Fir/FirShader.gdshader" id="1_6wdmi"] [ext_resource type="Texture2D" uid="uid://bw1bmbr0wb445" path="res://GameObjects/Fir/fir-side-ice.jpg" id="2_6wdmi"] [ext_resource type="Texture2D" uid="uid://c30nul6romace" path="res://addons/rokojori_action_library/Runtime/Procedural/Noise/RGB 3D Noise.png" id="3_dv1pj"] [resource] resource_name = "Fir" render_priority = 0 shader = ExtResource("1_6wdmi") shader_parameter/albedo = Color(1, 1, 1, 1) shader_parameter/albedoTexture = ExtResource("2_6wdmi") shader_parameter/hslVariance = Vector3(0.01, -0.06, 0.1) shader_parameter/hslOffset = Vector3(0, 0.0876, -0.0266) shader_parameter/localYMapping = Vector2(0, 2.2) shader_parameter/localYHSLOffset = Vector3(-0.009, -0.0685, 0.018) shader_parameter/localYOcclusionAmount = 0.57600002736 shader_parameter/localYOcclusionPower = -1.41199992457 shader_parameter/localYOcclusionValues = Vector2(0.2, 1) shader_parameter/noise = ExtResource("3_dv1pj") shader_parameter/noiseScale = 10.0 shader_parameter/noiseOffset = Vector2(0.7413, 0) shader_parameter/playerDeformRange = 0.125 shader_parameter/playerDeformAmount = 0.1 shader_parameter/playerDeformPower = 1.0 shader_parameter/playerDeformYStart = 1.0 shader_parameter/playerDeformYMax = 0.0 shader_parameter/windWeights = Vector2(0.05, 0.95) shader_parameter/windSeedSize = 25.0 shader_parameter/windMaxStrength = 8.0 shader_parameter/windMaxRotation = 2.0 shader_parameter/windStrengthCurve = 0.596 shader_parameter/windStart = 0.0 shader_parameter/windEnd = 5.0 shader_parameter/windWeightCurve = 0.5 shader_parameter/windHeightCompensation = 0.02 shader_parameter/windNormalBending = 0.0 shader_parameter/windOcclusionAmount = 0.0 shader_parameter/worldCameraLineDistanceFadeInnerRadius = 0.2 shader_parameter/worldCameraLineDistanceFadeOuterRadius = 2.5 shader_parameter/worldLineFadeMin = 0.2 shader_parameter/roughness = 0.582000027645 shader_parameter/albedoToRoughness = Vector3(0, -0.8165, 0.337) shader_parameter/specular = 1.0 shader_parameter/snowFadeLocalYStart = 1.3 shader_parameter/snowFadeLocalYEnd = 1.8 shader_parameter/snowFadeNoise = -0.5 shader_parameter/snowFadePower = 0.25 shader_parameter/snowOpacity = 0.8 shader_parameter/snowRoughness = 1.0 shader_parameter/snowSpecular = 0.0 shader_parameter/snowLightMix = 0.5