winter-tales/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Winter Tales"
run/main_scene="uid://b5l8s4mmexi0m"
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
RokojoriRootAutoLoad="*res://addons/rokojori_action_library/Runtime/Godot/Root.cs"
[dotnet]
project/assembly_name="Winter Tales"
[editor_plugins]
enabled=PackedStringArray("res://addons/rokojori_action_library/plugin.cfg")
[layer_names]
3d_render/layer_1="Default"
3d_render/layer_2="Character"
3d_render/layer_3="VFX"
3d_render/layer_4="Map"
3d_render/layer_5="Map"
[rendering]
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5
camera/depth_of_field/depth_of_field_bokeh_shape=2
camera/depth_of_field/depth_of_field_bokeh_quality=3
environment/ssao/quality=4
environment/ssil/quality=4
textures/decals/filter=5
textures/light_projectors/filter=5
environment/subsurface_scattering/subsurface_scattering_quality=3
environment/subsurface_scattering/subsurface_scattering_scale=0.02
anti_aliasing/quality/screen_space_aa=2
anti_aliasing/quality/use_debanding=true
[shader_globals]
rj_GlobalWindSpeed={
"type": "float",
"value": 1.0
}
rj_GlobalWindPosition={
"type": "vec2",
"value": Vector2(0.2745, 0)
}
globalSnowAmount={
"type": "float",
"value": 0.6225
}