; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Winter Tales" run/main_scene="uid://b5l8s4mmexi0m" config/features=PackedStringArray("4.5", "C#", "Forward Plus") config/icon="res://icon.svg" [autoload] RokojoriRootAutoLoad="*res://addons/rokojori_action_library/Runtime/Godot/Root.cs" [dotnet] project/assembly_name="Winter Tales" [editor_plugins] enabled=PackedStringArray("res://addons/rokojori_action_library/plugin.cfg") [layer_names] 3d_render/layer_1="Default" 3d_render/layer_2="Character" 3d_render/layer_3="VFX" 3d_render/layer_4="Map" 3d_render/layer_5="Map" [rendering] lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5 lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5 camera/depth_of_field/depth_of_field_bokeh_shape=2 camera/depth_of_field/depth_of_field_bokeh_quality=3 environment/ssao/quality=4 environment/ssil/quality=4 textures/decals/filter=5 textures/light_projectors/filter=5 environment/subsurface_scattering/subsurface_scattering_quality=3 environment/subsurface_scattering/subsurface_scattering_scale=0.02 anti_aliasing/quality/screen_space_aa=2 anti_aliasing/quality/use_debanding=true [shader_globals] rj_GlobalWindSpeed={ "type": "float", "value": 1.0 } rj_GlobalWindPosition={ "type": "vec2", "value": Vector2(0.2745, 0) } globalSnowAmount={ "type": "float", "value": 0.6225 }