winter-tales/Character/Variables/CollectableCounter.cs

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2025-12-11 14:49:31 +00:00
using Godot;
using Rokojori;
2026-05-25 10:32:41 +00:00
using Rokojori.Extensions;
2025-12-11 14:49:31 +00:00
[Tool, GlobalClass]
public partial class CollectableCounter : Action
{
[Export]
public Collector collector;
[Export]
public UIText uiText;
[Export]
public CollectableType collectableType;
int numCollectables = -1;
int collected = 0;
public override void _Ready()
{
numCollectables = Nodes.AllInScene<Collectable>().Filter( c => c.collectableData.collectableType == collectableType ).Count;
uiText.locale = LocaleText.Create( collected + "/" + numCollectables );
}
protected override void _OnTrigger()
{
collected ++;
uiText.locale = LocaleText.Create( collected + "/" + numCollectables );
}
}