Winter Tales Updates Godot Meetup
This commit is contained in:
parent
1df3c17c4c
commit
dd7792f3fe
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://c0mwmchss7if5"
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path="res://.godot/imported/WinterTales - New Bells Spring.ogg-acb8ce38140026c2d767c72bf6afc34c.oggvorbisstr"
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[deps]
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source_file="res://Audio/Music/WinterTales - New Bells Spring.ogg"
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dest_files=["res://.godot/imported/WinterTales - New Bells Spring.ogg-acb8ce38140026c2d767c72bf6afc34c.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=0.0
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bpm=0.0
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beat_count=0
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bar_beats=4
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://dahur5tibgwi0"
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path="res://.godot/imported/WinterTales - Season Change Spring.ogg-1b9c836109eff74eb1cecc45d3393468.oggvorbisstr"
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[deps]
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source_file="res://Audio/Music/WinterTales - Season Change Spring.ogg"
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dest_files=["res://.godot/imported/WinterTales - Season Change Spring.ogg-1b9c836109eff74eb1cecc45d3393468.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://wr5kjrjf4fvl"
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path="res://.godot/imported/WinterTales - Season Change Winter.ogg-a8b21b5bcce9d55d6290ee60dc953bdc.oggvorbisstr"
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[deps]
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source_file="res://Audio/Music/WinterTales - Season Change Winter.ogg"
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dest_files=["res://.godot/imported/WinterTales - Season Change Winter.ogg-a8b21b5bcce9d55d6290ee60dc953bdc.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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using Godot;
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using Rokojori;
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[Tool, GlobalClass]
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public partial class CollectableCounter : Action
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{
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[Export]
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public Collector collector;
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[Export]
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public UIText uiText;
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[Export]
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public CollectableType collectableType;
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int numCollectables = -1;
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int collected = 0;
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public override void _Ready()
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{
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numCollectables = Nodes.AllInScene<Collectable>().Filter( c => c.collectableData.collectableType == collectableType ).Count;
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uiText.locale = LocaleText.Create( collected + "/" + numCollectables );
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}
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protected override void _OnTrigger()
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{
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collected ++;
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uiText.locale = LocaleText.Create( collected + "/" + numCollectables );
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}
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}
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@ -0,0 +1 @@
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uid://cnn4iyfevlyk5
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@ -0,0 +1,107 @@
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// NOTE: Shader automatically converted from Godot Engine 4.5.stable.mono's StandardMaterial3D.
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shader_type spatial;
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render_mode blend_mix, depth_draw_never, cull_back, unshaded;
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#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Math.gdshaderinc"
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#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Transform.gdshaderinc"
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uniform vec4 albedo : source_color;
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uniform sampler2D texture_albedo : source_color, filter_nearest_mipmap_anisotropic, repeat_enable;
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uniform float alpha_scissor_threshold : hint_range(0.0, 1.0, 0.001);
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uniform vec3 uv1_scale;
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uniform vec3 uv1_offset;
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// [ VARIANCE ]
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group_uniforms variance;
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varying float worldSeedXZ;
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uniform float rotationZ = 0;
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uniform float rotationZSeed = 0;
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varying float combinedRotationZ;
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uniform float maskScale = 1.0;
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uniform float uniScale = 1.0;
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// [ PLAYER DEFROM ]
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group_uniforms playerDeform;
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global uniform vec3 playerPosition;
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uniform float playerDeformRange = 2.0;
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uniform float playerDeformAmount = 0.5;
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uniform float playerDeformPower:hint_range( 0.25, 4 ) = 1;
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uniform float playerDeformYStart = 0.2;
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uniform float playerDeformYMax = 1;
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varying vec2 maskUV;
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void vertex()
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{
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UV = UV * uv1_scale.xy + uv1_offset.xy;
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maskUV = ( UV -vec2(0.5 ) ) * maskScale + vec2( 0.5 );
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//maskUV = clamp01( maskUV );
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worldSeedXZ = fract( 123.94444 * fract( NODE_POSITION_WORLD.x * 42130.323 ) + 3.35 * fract( NODE_POSITION_WORLD.z * 13435.124 ) );
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// PLAYER DEFORM
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vec3 localPlayerPosition = worldToLocal( playerPosition, MODEL_MATRIX );
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localPlayerPosition.y = 0.0;
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float positionLength = length( localPlayerPosition );
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if ( positionLength == 0.0 )
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{
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localPlayerPosition = vec3( 0.0001, 0, 0 );
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}
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vec3 dir = normalize( localPlayerPosition );
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float amount = mapClamped( positionLength, 0.0, playerDeformRange, playerDeformAmount, 0 );
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amount = clamp01( pow( amount, playerDeformPower ) );
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float yAmount = mapClamped( VERTEX.y, playerDeformYStart, playerDeformYMax, 0.0, 1.0 );
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VERTEX += dir * - amount * yAmount;
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// Billboard Mode: Enabled
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MODELVIEW_MATRIX = VIEW_MATRIX * mat4(
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MAIN_CAM_INV_VIEW_MATRIX[0],
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MAIN_CAM_INV_VIEW_MATRIX[1],
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MAIN_CAM_INV_VIEW_MATRIX[2],
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MODEL_MATRIX[3]);
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// Billboard Keep Scale: Enabled
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MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(
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vec4(
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length(MODEL_MATRIX[0].xyz) * uniScale, 0.0, 0.0, 0.0
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),
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vec4(0.0, length(MODEL_MATRIX[1].xyz) * uniScale, 0.0, 0.0),
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vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz) * uniScale, 0.0),
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vec4(0.0, 0.0, 0.0, 1.0)
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);
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combinedRotationZ = rotationZ + ( worldSeedXZ * 2.0 - 1.0 ) * rotationZSeed;
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combinedRotationZ = combinedRotationZ / 180.0 * PI;
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MODELVIEW_MATRIX = MODELVIEW_MATRIX * rotationZ_m4( combinedRotationZ );
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MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);
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}
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void fragment()
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{
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vec2 base_uv = UV;
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vec4 albedo_tex = texture(texture_albedo, base_uv);
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vec4 mask_tex = texture(texture_albedo, maskUV);
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float maskedAlpha = albedo_tex.a - mask_tex.a;
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if ( maskedAlpha < alpha_scissor_threshold )
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{
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discard;
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}
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ALBEDO = albedo.rgb;
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ALPHA *= albedo.a * albedo_tex.a;
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}
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@ -0,0 +1 @@
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uid://cvvvtd2favpnl
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@ -0,0 +1,101 @@
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// NOTE: Shader automatically converted from Godot Engine 4.5.stable.mono's StandardMaterial3D.
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shader_type spatial;
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render_mode blend_mix, depth_draw_never, cull_back, unshaded;
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#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Math.gdshaderinc"
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#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Transform.gdshaderinc"
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uniform vec4 albedo : source_color;
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uniform sampler2D texture_albedo : source_color, filter_nearest_mipmap_anisotropic, repeat_enable;
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uniform float alpha_scissor_threshold : hint_range(0.0, 1.0, 0.001);
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uniform vec3 uv1_scale;
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uniform vec3 uv1_offset;
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// [ VARIANCE ]
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group_uniforms variance;
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varying float worldSeedXZ;
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uniform float rotationZ = 0;
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uniform float rotationZSeed = 0;
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varying float combinedRotationZ;
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// [ PLAYER DEFROM ]
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group_uniforms playerDeform;
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global uniform vec3 playerPosition;
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uniform float playerDeformRange = 2.0;
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uniform float playerDeformAmount = 0.5;
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uniform float playerDeformPower:hint_range( 0.25, 4 ) = 1;
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uniform float playerDeformYStart = 0.2;
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uniform float playerDeformYMax = 1;
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varying vec2 maskUV;
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void vertex()
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{
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UV = UV * uv1_scale.xy + uv1_offset.xy;
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//maskUV = clamp01( maskUV );
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worldSeedXZ = fract( 123.94444 * fract( NODE_POSITION_WORLD.x * 42130.323 ) + 3.35 * fract( NODE_POSITION_WORLD.z * 13435.124 ) );
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// PLAYER DEFORM
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vec3 localPlayerPosition = worldToLocal( playerPosition, MODEL_MATRIX );
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localPlayerPosition.y = 0.0;
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float positionLength = length( localPlayerPosition );
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if ( positionLength == 0.0 )
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{
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localPlayerPosition = vec3( 0.0001, 0, 0 );
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}
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vec3 dir = normalize( localPlayerPosition );
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float amount = mapClamped( positionLength, 0.0, playerDeformRange, playerDeformAmount, 0 );
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amount = clamp01( pow( amount, playerDeformPower ) );
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float yAmount = mapClamped( VERTEX.y, playerDeformYStart, playerDeformYMax, 0.0, 1.0 );
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VERTEX += dir * - amount * yAmount;
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// Billboard Mode: Enabled
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MODELVIEW_MATRIX = VIEW_MATRIX * mat4(
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MAIN_CAM_INV_VIEW_MATRIX[0],
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MAIN_CAM_INV_VIEW_MATRIX[1],
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MAIN_CAM_INV_VIEW_MATRIX[2],
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MODEL_MATRIX[3]);
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// Billboard Keep Scale: Enabled
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MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(
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vec4(
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length(MODEL_MATRIX[0].xyz) , 0.0, 0.0, 0.0
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),
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vec4(0.0, length(MODEL_MATRIX[1].xyz) , 0.0, 0.0),
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vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz) , 0.0),
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vec4(0.0, 0.0, 0.0, 1.0)
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);
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combinedRotationZ = rotationZ + ( worldSeedXZ * 2.0 - 1.0 ) * rotationZSeed;
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combinedRotationZ = combinedRotationZ / 180.0 * PI;
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MODELVIEW_MATRIX = MODELVIEW_MATRIX * rotationZ_m4( combinedRotationZ );
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MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);
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}
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void fragment()
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{
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vec2 base_uv = UV;
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vec4 albedo_tex = texture(texture_albedo, base_uv);
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if ( albedo_tex.a < alpha_scissor_threshold )
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{
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discard;
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}
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ALBEDO = albedo.rgb;
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ALPHA *= albedo.a * albedo_tex.a;
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}
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@ -0,0 +1 @@
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uid://dfeyht816trv3
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@ -2,6 +2,7 @@
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shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_disabled, diffuse_burley, specular_schlick_ggx, sss_mode_skin;
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#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Math.gdshaderinc"
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#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Transform.gdshaderinc"
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@ -10,9 +10,10 @@ render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_burley, specular_sc
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uniform vec4 albedo : source_color;
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uniform sampler2D texture_albedo : source_color, filter_linear_mipmap, repeat_enable;
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uniform ivec2 albedo_texture_size;
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uniform float point_size : hint_range(0.1, 128.0, 0.1);
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uniform float roughness : hint_range(0.0, 1.0);
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uniform float roughnessSnow : hint_range(0.0, 1.0);
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uniform sampler2D texture_metallic : hint_default_white, filter_linear_mipmap, repeat_enable;
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uniform vec4 metallic_texture_channel;
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uniform sampler2D texture_roughness : hint_roughness_r, filter_linear_mipmap, repeat_enable;
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@ -93,7 +94,9 @@ void fragment()
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vec4 roughness_texture_channel = vec4(1.0, 0.0, 0.0, 0.0);
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float roughness_tex = dot(texture(texture_roughness, base_uv), roughness_texture_channel);
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ROUGHNESS = roughness_tex * roughness;
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float ro = mix( roughness, roughnessSnow, clamp01( globalSnowAmount ) );
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ROUGHNESS = roughness_tex * ro;
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// Normal Map: Enabled
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NORMAL_MAP = mix( texture(texture_normal, base_uv).rgb, snowNormal, snowNormalAmount );
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@ -1,13 +1,51 @@
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[gd_scene load_steps=5 format=3 uid="uid://beh68ly34coau"]
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[gd_scene load_steps=19 format=3 uid="uid://beh68ly34coau"]
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[ext_resource type="Material" uid="uid://oe6d0lu68ia2" path="res://GameObjects/Foliage/Pink Bush Material.tres" id="1_eo20v"]
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||||
[ext_resource type="Material" uid="uid://dxabe6g13cxfy" path="res://GameObjects/Foliage/Leave.material" id="2_tlsnn"]
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||||
[ext_resource type="Script" uid="uid://dla1wn2mlw2d0" path="res://addons/rokojori_action_library/Runtime/Interactions/Pointable.cs" id="3_31nbd"]
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||||
[ext_resource type="Script" uid="uid://c7fymrxt3qvlh" path="res://addons/rokojori_action_library/Runtime/Interactions/Grabbable.cs" id="4_7gtu5"]
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||||
[ext_resource type="Material" uid="uid://c6cqmctcdq7lb" path="res://GameObjects/Pink Bush/Pink Bush Highlight.material" id="4_fsbop"]
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||||
[ext_resource type="Curve" uid="uid://dhaky16xvyxnm" path="res://Utilities/Ease Curve.tres" id="5_cp7cj"]
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||||
[ext_resource type="Script" uid="uid://dkbln8rf5p0pu" path="res://addons/rokojori_action_library/Runtime/Animation/Highlight/HighlightEffect.cs" id="5_guqjx"]
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||||
[ext_resource type="Script" uid="uid://b4yjsis2fh64c" path="res://addons/rokojori_action_library/Runtime/Actions/ActionList.cs" id="5_q57mj"]
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||||
[ext_resource type="Script" uid="uid://dncqth3uf3tb3" path="res://addons/rokojori_action_library/Runtime/Animation/HDRColor.cs" id="5_r7fm5"]
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||||
[ext_resource type="Script" uid="uid://y2p0r8c5rs45" path="res://addons/rokojori_action_library/Runtime/Shading/Properties/ColorPropertyName.cs" id="6_cp7cj"]
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||||
[ext_resource type="Script" uid="uid://drak08lej40jc" path="res://addons/rokojori_action_library/Runtime/Actions/Node/SetPhysicsState.cs" id="6_fsbop"]
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||||
[ext_resource type="Resource" uid="uid://ch5nsa6yafs5l" path="res://addons/rokojori_action_library/Runtime/Time/TimeLines/GameTime.tres" id="6_r7fm5"]
|
||||
[ext_resource type="Material" uid="uid://caorquioj0w4y" path="res://GameObjects/Pink Bush/Pink Bush Overlay.material" id="8_hed3e"]
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_i3v8b"]
|
||||
radius = 0.43
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||||
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||||
[sub_resource type="QuadMesh" id="QuadMesh_uqrk0"]
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||||
|
||||
[sub_resource type="Resource" id="Resource_hed3e"]
|
||||
script = ExtResource("5_r7fm5")
|
||||
color = Color(1, 0.75, 0, 1)
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||||
colorMultiply = 2.0
|
||||
metadata/_custom_type_script = "uid://dncqth3uf3tb3"
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||||
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||||
[sub_resource type="Resource" id="Resource_syqse"]
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||||
script = ExtResource("6_cp7cj")
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||||
propertyName = "albedo"
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||||
metadata/_custom_type_script = "uid://y2p0r8c5rs45"
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||||
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||||
[sub_resource type="Resource" id="Resource_5134o"]
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||||
script = ExtResource("5_guqjx")
|
||||
timeline = ExtResource("6_r7fm5")
|
||||
inDuration = 0.3
|
||||
inCurve = ExtResource("5_cp7cj")
|
||||
outDuration = 0.3
|
||||
outCurve = ExtResource("5_cp7cj")
|
||||
color = SubResource("Resource_hed3e")
|
||||
outlineMaterialMode = 2
|
||||
outlineCustomMaterial = ExtResource("4_fsbop")
|
||||
outlineCustomColorProperty = SubResource("Resource_syqse")
|
||||
overlayMaterialMode = 1
|
||||
overlayCustomMaterial = ExtResource("8_hed3e")
|
||||
overlayCustomColorProperty = SubResource("Resource_syqse")
|
||||
metadata/_custom_type_script = "uid://dkbln8rf5p0pu"
|
||||
|
||||
[node name="Pink Bush" type="RigidBody3D"]
|
||||
transform = Transform3D(0.652943, 0, 0.9098152, 0, 1.1198653, 0, -0.9098152, 0, 0.652943, 0, 0, 0)
|
||||
|
||||
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|
@ -56,3 +94,49 @@ transform = Transform3D(0.32817093, 1.4901161e-08, 2.9802322e-08, -5.187186e-09,
|
|||
mesh = SubResource("QuadMesh_uqrk0")
|
||||
skeleton = NodePath("../../../..")
|
||||
surface_material_override/0 = ExtResource("2_tlsnn")
|
||||
|
||||
[node name="Pointable" type="Node3D" parent="." node_paths=PackedStringArray("onPointed", "onUnpointed", "highlightTargets")]
|
||||
transform = Transform3D(1, 0, -2.9802322e-08, 0, 1.0000001, 0, 2.9802322e-08, 0, 1, 0, 0, 0)
|
||||
script = ExtResource("3_31nbd")
|
||||
onPointed = NodePath("../On Pointed")
|
||||
onUnpointed = NodePath("../On Unpointed")
|
||||
highlightEffect = SubResource("Resource_5134o")
|
||||
highlightTargets = [NodePath("../Pink Bush")]
|
||||
metadata/_custom_type_script = "uid://dla1wn2mlw2d0"
|
||||
|
||||
[node name="Grabbable" type="Node3D" parent="." node_paths=PackedStringArray("onGrab", "onRelease", "grabTarget", "rigidBody3D", "pointable")]
|
||||
script = ExtResource("4_7gtu5")
|
||||
onGrab = NodePath("../On Grab")
|
||||
onRelease = NodePath("../On Release")
|
||||
grabTarget = NodePath("..")
|
||||
rigidBody3D = NodePath("..")
|
||||
pointable = NodePath("../Pointable")
|
||||
disablePointableDuringGrab = true
|
||||
metadata/_custom_type_script = "uid://c7fymrxt3qvlh"
|
||||
|
||||
[node name="On Pointed" type="Node" parent="."]
|
||||
script = ExtResource("5_q57mj")
|
||||
metadata/_custom_type_script = "uid://b4yjsis2fh64c"
|
||||
|
||||
[node name="On Unpointed" type="Node" parent="."]
|
||||
script = ExtResource("5_q57mj")
|
||||
metadata/_custom_type_script = "uid://b4yjsis2fh64c"
|
||||
|
||||
[node name="On Grab" type="Node" parent="."]
|
||||
script = ExtResource("5_q57mj")
|
||||
metadata/_custom_type_script = "uid://b4yjsis2fh64c"
|
||||
|
||||
[node name="SetPhysicsState" type="Node" parent="On Grab" node_paths=PackedStringArray("physicsBody")]
|
||||
script = ExtResource("6_fsbop")
|
||||
physicsBody = NodePath("../..")
|
||||
metadata/_custom_type_script = "uid://drak08lej40jc"
|
||||
|
||||
[node name="On Release" type="Node" parent="."]
|
||||
script = ExtResource("5_q57mj")
|
||||
metadata/_custom_type_script = "uid://b4yjsis2fh64c"
|
||||
|
||||
[node name="SetPhysicsState" type="Node" parent="On Release" node_paths=PackedStringArray("physicsBody")]
|
||||
script = ExtResource("6_fsbop")
|
||||
physicsBody = NodePath("../..")
|
||||
state = 0
|
||||
metadata/_custom_type_script = "uid://drak08lej40jc"
|
||||
|
|
|
|||
8799
Main/Main.tscn
8799
Main/Main.tscn
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,24 @@
|
|||
[gd_resource type="Resource" script_class="UIStyle" load_steps=7 format=3 uid="uid://bkfi5scnncqqe"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cnkyynboxg1qg" path="res://addons/rokojori_action_library/Runtime/UI/Styling/UINumber.cs" id="1_u5grh"]
|
||||
[ext_resource type="Script" uid="uid://drqb0pm5ub64g" path="res://addons/rokojori_action_library/Runtime/UI/Styling/UIColor.cs" id="2_nax5v"]
|
||||
[ext_resource type="Resource" uid="uid://bccw1e1ohmsrq" path="res://UI/Dialog/Dialog Open Style.tres" id="2_ossx5"]
|
||||
[ext_resource type="Script" uid="uid://chmcc71dvu4vj" path="res://addons/rokojori_action_library/Runtime/UI/Styling/UIStyle.cs" id="3_nax5v"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_1ji68"]
|
||||
script = ExtResource("1_u5grh")
|
||||
value = -10.0
|
||||
unit = "em"
|
||||
metadata/_custom_type_script = "uid://cnkyynboxg1qg"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_mrhy7"]
|
||||
script = ExtResource("2_nax5v")
|
||||
color = Color(1, 1, 1, 0)
|
||||
metadata/_custom_type_script = "uid://drqb0pm5ub64g"
|
||||
|
||||
[resource]
|
||||
script = ExtResource("3_nax5v")
|
||||
bottom = SubResource("Resource_1ji68")
|
||||
modulationColor = SubResource("Resource_mrhy7")
|
||||
parentStyle = ExtResource("2_ossx5")
|
||||
metadata/_custom_type_script = "uid://chmcc71dvu4vj"
|
||||
|
|
@ -0,0 +1,62 @@
|
|||
[gd_resource type="Resource" script_class="UIStyle" load_steps=16 format=3 uid="uid://bccw1e1ohmsrq"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cnkyynboxg1qg" path="res://addons/rokojori_action_library/Runtime/UI/Styling/UINumber.cs" id="1_gatrt"]
|
||||
[ext_resource type="Script" uid="uid://drqb0pm5ub64g" path="res://addons/rokojori_action_library/Runtime/UI/Styling/UIColor.cs" id="2_bk8ug"]
|
||||
[ext_resource type="Script" uid="uid://c5k6edrmdr3qc" path="res://addons/rokojori_action_library/Runtime/UI/Transitions/UIColorTransition.cs" id="2_uqfu4"]
|
||||
[ext_resource type="Script" uid="uid://chmcc71dvu4vj" path="res://addons/rokojori_action_library/Runtime/UI/Styling/UIStyle.cs" id="3_82opy"]
|
||||
[ext_resource type="Curve" uid="uid://dhaky16xvyxnm" path="res://Utilities/Ease Curve.tres" id="3_adj5k"]
|
||||
[ext_resource type="Script" uid="uid://5w3jvlqxrvaf" path="res://addons/rokojori_action_library/Runtime/UI/Transitions/TransitionSettings.cs" id="4_28uv6"]
|
||||
[ext_resource type="Resource" uid="uid://h6oi6vkj4c2m" path="res://addons/rokojori_action_library/Runtime/Time/TimeLines/RealTime.tres" id="5_jjpa2"]
|
||||
[ext_resource type="Script" uid="uid://dvqqv47qdhlx0" path="res://addons/rokojori_action_library/Runtime/UI/Transitions/UINumberTransition.cs" id="7_881t0"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_gatrt"]
|
||||
script = ExtResource("1_gatrt")
|
||||
value = 2.0
|
||||
unit = "em"
|
||||
metadata/_custom_type_script = "uid://cnkyynboxg1qg"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_e5xbs"]
|
||||
script = ExtResource("4_28uv6")
|
||||
duration = 0.5
|
||||
curve = ExtResource("3_adj5k")
|
||||
timeLine = ExtResource("5_jjpa2")
|
||||
metadata/_custom_type_script = "uid://5w3jvlqxrvaf"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_a46x0"]
|
||||
script = ExtResource("2_uqfu4")
|
||||
property = 3
|
||||
settings = SubResource("Resource_e5xbs")
|
||||
metadata/_custom_type_script = "uid://c5k6edrmdr3qc"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_mo0ou"]
|
||||
script = ExtResource("1_gatrt")
|
||||
value = 50.0
|
||||
unit = "%"
|
||||
metadata/_custom_type_script = "uid://cnkyynboxg1qg"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_8iqls"]
|
||||
script = ExtResource("2_bk8ug")
|
||||
metadata/_custom_type_script = "uid://drqb0pm5ub64g"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_xr075"]
|
||||
script = ExtResource("7_881t0")
|
||||
property = 2
|
||||
settings = SubResource("Resource_e5xbs")
|
||||
metadata/_custom_type_script = "uid://dvqqv47qdhlx0"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_228bp"]
|
||||
script = ExtResource("1_gatrt")
|
||||
value = 100.0
|
||||
unit = "vw"
|
||||
metadata/_custom_type_script = "uid://cnkyynboxg1qg"
|
||||
|
||||
[resource]
|
||||
script = ExtResource("3_82opy")
|
||||
horizontalAlignment = SubResource("Resource_mo0ou")
|
||||
width = SubResource("Resource_228bp")
|
||||
position = 2
|
||||
bottom = SubResource("Resource_gatrt")
|
||||
modulationColor = SubResource("Resource_8iqls")
|
||||
numberTransitions = [SubResource("Resource_xr075")]
|
||||
colorTransitions = [SubResource("Resource_a46x0")]
|
||||
metadata/_custom_type_script = "uid://chmcc71dvu4vj"
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
using Godot;
|
||||
using Rokojori;
|
||||
|
||||
[Tool, GlobalClass]
|
||||
public partial class DialogRegion : UIRegion
|
||||
{
|
||||
[Export]
|
||||
public UIText dialogText;
|
||||
|
||||
[Export]
|
||||
public UIStyle openStyle;
|
||||
|
||||
[Export]
|
||||
public UIStyle hiddenStyle;
|
||||
|
||||
|
||||
public void OpenDialog( LocaleText localeText )
|
||||
{
|
||||
dialogText.locale = localeText;
|
||||
parentStyle = openStyle;
|
||||
}
|
||||
|
||||
public void HideDialog()
|
||||
{
|
||||
parentStyle.parentStyle = hiddenStyle;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://dxkqvnjuy7ntq
|
||||
|
|
@ -6,4 +6,6 @@ public partial class GameUI : UI
|
|||
{
|
||||
[Export]
|
||||
public UIRegion collectablesContainer;
|
||||
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
Subproject commit 282b66eadf99b1c2260aad47ee90c8c8a3689843
|
||||
Subproject commit fe606c6e39f17f442491dc06c8b31fb5e1ff0369
|
||||
Binary file not shown.
|
|
@ -0,0 +1,104 @@
|
|||
{
|
||||
"asset":{
|
||||
"generator":"Khronos glTF Blender I/O v4.0.44",
|
||||
"version":"2.0"
|
||||
},
|
||||
"scene":0,
|
||||
"scenes":[
|
||||
{
|
||||
"name":"Scene",
|
||||
"nodes":[
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes":[
|
||||
{
|
||||
"mesh":0,
|
||||
"name":"Cube"
|
||||
}
|
||||
],
|
||||
"meshes":[
|
||||
{
|
||||
"name":"Cube",
|
||||
"primitives":[
|
||||
{
|
||||
"attributes":{
|
||||
"POSITION":0,
|
||||
"NORMAL":1,
|
||||
"TEXCOORD_0":2
|
||||
},
|
||||
"indices":3
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"accessors":[
|
||||
{
|
||||
"bufferView":0,
|
||||
"componentType":5126,
|
||||
"count":43,
|
||||
"max":[
|
||||
0.5,
|
||||
1,
|
||||
0.5
|
||||
],
|
||||
"min":[
|
||||
-0.5,
|
||||
0,
|
||||
-0.5
|
||||
],
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":1,
|
||||
"componentType":5126,
|
||||
"count":43,
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":2,
|
||||
"componentType":5126,
|
||||
"count":43,
|
||||
"type":"VEC2"
|
||||
},
|
||||
{
|
||||
"bufferView":3,
|
||||
"componentType":5123,
|
||||
"count":132,
|
||||
"type":"SCALAR"
|
||||
}
|
||||
],
|
||||
"bufferViews":[
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":516,
|
||||
"byteOffset":0,
|
||||
"target":34962
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":516,
|
||||
"byteOffset":516,
|
||||
"target":34962
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":344,
|
||||
"byteOffset":1032,
|
||||
"target":34962
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":264,
|
||||
"byteOffset":1376,
|
||||
"target":34963
|
||||
}
|
||||
],
|
||||
"buffers":[
|
||||
{
|
||||
"byteLength":1640,
|
||||
"uri":"rounded-cube.bin"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://bu647b3gvnd5v"
|
||||
path="res://.godot/imported/rounded-cube.gltf-ae83bfebc02299f401fcb1d955978788.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/rokojori-houses/rounded-cube.gltf"
|
||||
dest_files=["res://.godot/imported/rounded-cube.gltf-ae83bfebc02299f401fcb1d955978788.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=2
|
||||
gltf/embedded_image_handling=1
|
||||
Loading…
Reference in New Issue