rokojori_action_library/Runtime/Behavior/ConditionBranch.cs

18 lines
373 B
C#

using Godot;
using Rokojori.Extensions;
namespace Rokojori;
[Tool]
[GlobalClass, Icon("res://addons/rokojori_action_library/Icons/Action.svg")]
public partial class ConditionBranch:BehaviorBranch
{
[Export]
public SceneCondition sceneCondition;
protected override bool _IsBranchActive( Brain brain )
{
return SceneCondition.Evaluate( sceneCondition );
}
}