using Godot; using Rokojori.Extensions; namespace Rokojori; [Tool] [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/Action.svg")] public partial class ConditionBranch:BehaviorBranch { [Export] public SceneCondition sceneCondition; protected override bool _IsBranchActive( Brain brain ) { return SceneCondition.Evaluate( sceneCondition ); } }