rokojori-action-library-exa.../project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Rokojori Action Library Examples"
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config/features=PackedStringArray("4.4", "C#", "Forward Plus")
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run/max_fps=60
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config/icon="res://icon.svg"
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[autoload]
Root="*res://addons/rokojori_action_library/Runtime/Godot/Root.cs"
[debug]
shader_language/warnings/float_comparison=false
shader_language/warnings/unused_constant=false
shader_language/warnings/unused_function=false
shader_language/warnings/unused_struct=false
shader_language/warnings/unused_uniform=false
shader_language/warnings/unused_varying=false
shader_language/warnings/unused_local_variable=false
shader_language/warnings/formatting_error=false
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[dotnet]
project/assembly_name="Rokojori Action Library Examples"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/rokojori_action_library/plugin.cfg")
[network]
limits/debugger/max_chars_per_second=10000000
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[rendering]
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5
anti_aliasing/quality/msaa_2d=3
anti_aliasing/quality/msaa_3d=3
anti_aliasing/quality/screen_space_aa=1
anti_aliasing/quality/use_debanding=true