; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Rokojori Action Library Examples" config/features=PackedStringArray("4.4", "C#", "Forward Plus") run/max_fps=60 config/icon="res://icon.svg" [autoload] Root="*res://addons/rokojori_action_library/Runtime/Godot/Root.cs" [debug] shader_language/warnings/float_comparison=false shader_language/warnings/unused_constant=false shader_language/warnings/unused_function=false shader_language/warnings/unused_struct=false shader_language/warnings/unused_uniform=false shader_language/warnings/unused_varying=false shader_language/warnings/unused_local_variable=false shader_language/warnings/formatting_error=false [dotnet] project/assembly_name="Rokojori Action Library Examples" [editor_plugins] enabled=PackedStringArray("res://addons/rokojori_action_library/plugin.cfg") [network] limits/debugger/max_chars_per_second=10000000 [rendering] lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5 lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5 anti_aliasing/quality/msaa_2d=3 anti_aliasing/quality/msaa_3d=3 anti_aliasing/quality/screen_space_aa=1 anti_aliasing/quality/use_debanding=true