- editor-shell: redirect to / if not authenticated on load - file-tree: open file in first clean matching panel, create new panel if all dirty - Editor: add openDocumentIn() with targetElement for precise panel targeting - panels: skip onDocumentOpened if targeted at a different panel - FileEditorRegistry: add Godot extensions (gd, gdshader, gdshaderinc, gdinclude, glsl, tscn, tres, cs, gdextension) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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| .. | ||
| auth-connector@0b06c252a3 | ||
| commands | ||
| components | ||
| editor | ||
| library-ts@c116857f44 | ||
| locale-data/en | ||
| locales | ||
| pages | ||
| rojos | ||
| server | ||
| vendor | ||