rj-action-library/Runtime/Shading/Generators/Spatial/UV/UVModifier.cs

13 lines
295 B
C#

using Godot;
using System.Reflection;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public abstract partial class UVModifier:ShaderGenerationModule
{
public abstract List<ShaderCode> ModifyUV( ShaderGenerationContext context, string uvTarget );
}
}