rj-action-library/Runtime/Shading/Generators/Spatial/UV/UVModifier.cs

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using Godot;
using System.Reflection;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
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public abstract partial class UVModifier:ShaderGenerationModule
{
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public abstract List<ShaderCode> ModifyUV( ShaderGenerationContext context, string uvTarget );
}
}