2025-06-10 13:16:36 +00:00
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using Godot;
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using System.Reflection;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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2025-09-21 07:35:17 +00:00
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public abstract partial class UVModifier:ShaderGenerationModule
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2025-06-10 13:16:36 +00:00
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{
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2025-09-21 07:35:17 +00:00
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public abstract List<ShaderCode> ModifyUV( ShaderGenerationContext context, string uvTarget );
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2025-06-10 13:16:36 +00:00
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}
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}
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