47 lines
1013 B
C#
47 lines
1013 B
C#
#if TOOLS
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using Godot;
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using Rokojori;
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using System.Diagnostics;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace Rokojori.Tools
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{
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[Tool]
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[GlobalClass]
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public partial class BlenderTest:Node
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{
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[Export]
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public string gltfPath;
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[Export]
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public string fbxPath;
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[ExportToolButton("Convert GLTF to FBX")]
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public Callable StatusButton => Callable.From(
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()=>
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{
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Convert();
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}
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);
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async void Convert()
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{
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Blender.path = "C:/Program Files/Blender Foundation/Blender 4.0/blender.exe";
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this.LogInfo( "Starting conversion..." );
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var globalGLTFPath = ProjectSettings.GlobalizePath( gltfPath );
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var globalFBXPath = ProjectSettings.GlobalizePath( fbxPath );
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var settings = new BlenderFBXExportSettings();
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var response = await BlenderGLTFtoFBX.Run( globalGLTFPath, globalFBXPath, settings );
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this.LogInfo( response.exitCode, ">>", response.rawResponse );
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}
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}
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}
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#endif |