#if TOOLS using Godot; using Rokojori; using System.Diagnostics; using System.Collections.Generic; using System.Threading.Tasks; namespace Rokojori.Tools { [Tool] [GlobalClass] public partial class BlenderTest:Node { [Export] public string gltfPath; [Export] public string fbxPath; [ExportToolButton("Convert GLTF to FBX")] public Callable StatusButton => Callable.From( ()=> { Convert(); } ); async void Convert() { Blender.path = "C:/Program Files/Blender Foundation/Blender 4.0/blender.exe"; this.LogInfo( "Starting conversion..." ); var globalGLTFPath = ProjectSettings.GlobalizePath( gltfPath ); var globalFBXPath = ProjectSettings.GlobalizePath( fbxPath ); var settings = new BlenderFBXExportSettings(); var response = await BlenderGLTFtoFBX.Run( globalGLTFPath, globalFBXPath, settings ); this.LogInfo( response.exitCode, ">>", response.rawResponse ); } } } #endif