68 lines
1.1 KiB
C#
68 lines
1.1 KiB
C#
|
|
using Godot;
|
|
|
|
|
|
namespace Rokojori
|
|
{
|
|
|
|
public class SequenceActionFinishedEvent
|
|
{
|
|
public int id;
|
|
public bool success;
|
|
}
|
|
|
|
[GlobalClass ]
|
|
public partial class SequenceAction : Action
|
|
{
|
|
|
|
/*
|
|
|
|
int dispatchStart();
|
|
void dispatchCancelled( int id );
|
|
void dispatchEnd( int id );
|
|
|
|
int getLastSequenceActionID();
|
|
GDVIRTUAL1( cancelAction, int );
|
|
|
|
/* signal onSequenceDone * /
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
int _dispatchCounter = 0;
|
|
|
|
public int GetLastSequenceActionID()
|
|
{
|
|
return _dispatchCounter;
|
|
}
|
|
|
|
public readonly EventSlot<SequenceActionFinishedEvent> onSequenceDone = new EventSlot<SequenceActionFinishedEvent>();
|
|
|
|
public int DispatchStart()
|
|
{
|
|
_dispatchCounter ++;
|
|
return _dispatchCounter;
|
|
}
|
|
|
|
public void DispatchEnd( int id )
|
|
{
|
|
onSequenceDone.DispatchEvent( new SequenceActionFinishedEvent{ id = id, success = true } );
|
|
}
|
|
|
|
public void DispatchCancelled( int id )
|
|
{
|
|
onSequenceDone.DispatchEvent( new SequenceActionFinishedEvent{ id = id, success = false } );
|
|
}
|
|
|
|
public virtual void CancelAction( int id )
|
|
{
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
} |