68 lines
1.1 KiB
C#
68 lines
1.1 KiB
C#
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using Godot;
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namespace Rokojori
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{
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public class SequenceActionFinishedEvent
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{
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public int id;
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public bool success;
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}
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[GlobalClass ]
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public partial class SequenceAction : Action
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{
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/*
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int dispatchStart();
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void dispatchCancelled( int id );
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void dispatchEnd( int id );
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int getLastSequenceActionID();
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GDVIRTUAL1( cancelAction, int );
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/* signal onSequenceDone * /
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*/
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int _dispatchCounter = 0;
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public int GetLastSequenceActionID()
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{
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return _dispatchCounter;
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}
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public readonly EventSlot<SequenceActionFinishedEvent> onSequenceDone = new EventSlot<SequenceActionFinishedEvent>();
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public int DispatchStart()
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{
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_dispatchCounter ++;
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return _dispatchCounter;
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}
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public void DispatchEnd( int id )
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{
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onSequenceDone.DispatchEvent( new SequenceActionFinishedEvent{ id = id, success = true } );
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}
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public void DispatchCancelled( int id )
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{
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onSequenceDone.DispatchEvent( new SequenceActionFinishedEvent{ id = id, success = false } );
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}
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public virtual void CancelAction( int id )
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{
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}
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}
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}
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