rj-action-library/Runtime/Shading/Shaders/Billboards/QuadBillboard/BillboardTreeLeaves.tres

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[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://c7og674edrsy2"]
[ext_resource type="Shader" path="res://addons/rokojori_action_library/Runtime/Shading/Shaders/Billboards/QuadBillboard/QuadBillboard.gdshader" id="1_yfe48"]
[sub_resource type="Gradient" id="Gradient_cxr4k"]
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_vt5xb"]
frequency = 0.0902
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ew55x"]
seamless = true
color_ramp = SubResource("Gradient_cxr4k")
noise = SubResource("FastNoiseLite_vt5xb")
[resource]
render_priority = 0
shader = ExtResource("1_yfe48")
shader_parameter/size = 0.3
shader_parameter/randomPosition = 0.0
shader_parameter/albedo = Color(1, 1, 1, 1)
shader_parameter/rotation = 3.22
shader_parameter/rotationNoiseAmount = 2.445
shader_parameter/rotationNoiseScale = 0.95
shader_parameter/normalBlendAmount = 0.548
shader_parameter/normalBlendDirection = Vector3(0, 1, 0)
shader_parameter/roughness = 1.0
shader_parameter/metalness = 1.0
shader_parameter/specular = 1.0
shader_parameter/alpha_scissor_threshold = 0.176
shader_parameter/alpha_antialiasing_edge = 0.09
shader_parameter/albedo_texture_size = null
shader_parameter/ao_texture_channel = null
shader_parameter/ao_light_affect = 0.62
shader_parameter/yMapStart = null
shader_parameter/yMapEnd = null
shader_parameter/yMapNoiseAmount = null
shader_parameter/yMapNoiseScale = null
shader_parameter/discardNoiseScale = 1.0
shader_parameter/discardThreshold = 1.0
shader_parameter/fresnelNormalSource = 0.5
shader_parameter/fresnelColor = null
shader_parameter/fresnelSharpness = 1.0
shader_parameter/fresnelScale = 1.0
shader_parameter/windAmount = 1.0
shader_parameter/windSpeed = Vector2(0.1, 0.1)
shader_parameter/windNoiseScale = 1.0
shader_parameter/windStart = 0.0
shader_parameter/windEnd = 1.0
shader_parameter/texture_albedo = SubResource("NoiseTexture2D_ew55x")