[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://c7og674edrsy2"] [ext_resource type="Shader" path="res://addons/rokojori_action_library/Runtime/Shading/Shaders/Billboards/QuadBillboard/QuadBillboard.gdshader" id="1_yfe48"] [sub_resource type="Gradient" id="Gradient_cxr4k"] colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_vt5xb"] frequency = 0.0902 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ew55x"] seamless = true color_ramp = SubResource("Gradient_cxr4k") noise = SubResource("FastNoiseLite_vt5xb") [resource] render_priority = 0 shader = ExtResource("1_yfe48") shader_parameter/size = 0.3 shader_parameter/randomPosition = 0.0 shader_parameter/albedo = Color(1, 1, 1, 1) shader_parameter/rotation = 3.22 shader_parameter/rotationNoiseAmount = 2.445 shader_parameter/rotationNoiseScale = 0.95 shader_parameter/normalBlendAmount = 0.548 shader_parameter/normalBlendDirection = Vector3(0, 1, 0) shader_parameter/roughness = 1.0 shader_parameter/metalness = 1.0 shader_parameter/specular = 1.0 shader_parameter/alpha_scissor_threshold = 0.176 shader_parameter/alpha_antialiasing_edge = 0.09 shader_parameter/albedo_texture_size = null shader_parameter/ao_texture_channel = null shader_parameter/ao_light_affect = 0.62 shader_parameter/yMapStart = null shader_parameter/yMapEnd = null shader_parameter/yMapNoiseAmount = null shader_parameter/yMapNoiseScale = null shader_parameter/discardNoiseScale = 1.0 shader_parameter/discardThreshold = 1.0 shader_parameter/fresnelNormalSource = 0.5 shader_parameter/fresnelColor = null shader_parameter/fresnelSharpness = 1.0 shader_parameter/fresnelScale = 1.0 shader_parameter/windAmount = 1.0 shader_parameter/windSpeed = Vector2(0.1, 0.1) shader_parameter/windNoiseScale = 1.0 shader_parameter/windStart = 0.0 shader_parameter/windEnd = 1.0 shader_parameter/texture_albedo = SubResource("NoiseTexture2D_ew55x")