51 lines
845 B
C#
51 lines
845 B
C#
using Godot;
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using System;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class SceneFileReader:Node
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{
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[Export]
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public string path = "";
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[Export]
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public bool load
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{
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get => false;
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set { if ( value ) LoadScene(); }
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}
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[Export]
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public bool exportJSON = false;
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[Export]
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public bool exportHTML = false;
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void LoadScene()
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{
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var text = FilesSync.LoadUTF8( path );
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var parser = new SceneFileParser();
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parser.Parse( text );
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if ( exportJSON )
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{
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FilesSync.SaveJSON( path + ".json", parser.sceneFile.GetSerializableJSONVersion() );
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}
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if ( exportHTML )
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{
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var exporter = new SceneFileHTMLExporter();
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exporter.ParseAndExport( parser, path );
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}
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}
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}
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} |