using Godot; using System; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class SceneFileReader:Node { [Export] public string path = ""; [Export] public bool load { get => false; set { if ( value ) LoadScene(); } } [Export] public bool exportJSON = false; [Export] public bool exportHTML = false; void LoadScene() { var text = FilesSync.LoadUTF8( path ); var parser = new SceneFileParser(); parser.Parse( text ); if ( exportJSON ) { FilesSync.SaveJSON( path + ".json", parser.sceneFile.GetSerializableJSONVersion() ); } if ( exportHTML ) { var exporter = new SceneFileHTMLExporter(); exporter.ParseAndExport( parser, path ); } } } }