rj-action-library/Runtime/Actions/Node/SetNodeState.cs

24 lines
401 B
C#

using Godot;
namespace Rokojori
{
[GlobalClass ]
public partial class SetNodeState : Action
{
[Export]
public Node[] enable = new Node[ 0 ];
[Export]
public Node[] disable = new Node[ 0 ];
protected override void _OnTrigger()
{
Arrays.ForEach( enable, n => NodeState.Enable( n ) );
Arrays.ForEach( disable, n => NodeState.Disable( n ) );
}
}
}