using Godot; namespace Rokojori { [GlobalClass ] public partial class SetNodeState : Action { [Export] public Node[] enable = new Node[ 0 ]; [Export] public Node[] disable = new Node[ 0 ]; protected override void _OnTrigger() { Arrays.ForEach( enable, n => NodeState.Enable( n ) ); Arrays.ForEach( disable, n => NodeState.Disable( n ) ); } } }