rj-action-library/Runtime/Godot/Generated/ExtendingClasses/ExtendingNode2DClassList.cs

69 lines
1.4 KiB
C#

using Godot;
using System.Collections.Generic;
using System;
namespace Rokojori
{
/*
Match: [ (\w+)]
Replace: [ "$1",]
*/
public class ExtendingNode2DGodotClassList
{
public static List<string> list = new List<string>
{
"AnimatableBody2D",
"AnimatedSprite2D",
"Area2D",
"AudioListener2D",
"AudioStreamPlayer2D",
"BackBufferCopy",
"Bone2D",
"CPUParticles2D",
"Camera2D",
"CanvasGroup",
"CanvasModulate",
"CharacterBody2D",
"CollisionObject2D",
"CollisionPolygon2D",
"CollisionShape2D",
"DampedSpringJoint2D",
"DirectionalLight2D",
"GPUParticles2D",
"GrooveJoint2D",
"Joint2D",
"Light2D",
"LightOccluder2D",
"Line2D",
"Marker2D",
"MeshInstance2D",
"MultiMeshInstance2D",
"NavigationLink2D",
"NavigationObstacle2D",
"NavigationRegion2D",
"ParallaxLayer",
"Path2D",
"PathFollow2D",
"PhysicalBone2D",
"PhysicsBody2D",
"PinJoint2D",
"PointLight2D",
"Polygon2D",
"RayCast2D",
"RemoteTransform2D",
"RigidBody2D",
"ShapeCast2D",
"Skeleton2D",
"Sprite2D",
"StaticBody2D",
"TileMap",
"TouchScreenButton",
"VisibleOnScreenEnabler2D",
"VisibleOnScreenNotifier2D"
};
}
}