69 lines
1.4 KiB
C#
69 lines
1.4 KiB
C#
using Godot;
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using System.Collections.Generic;
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using System;
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namespace Rokojori
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{
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/*
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Match: [ (\w+)]
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Replace: [ "$1",]
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*/
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public class ExtendingNode2DGodotClassList
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{
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public static List<string> list = new List<string>
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{
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"AnimatableBody2D",
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"AnimatedSprite2D",
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"Area2D",
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"AudioListener2D",
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"AudioStreamPlayer2D",
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"BackBufferCopy",
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"Bone2D",
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"CPUParticles2D",
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"Camera2D",
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"CanvasGroup",
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"CanvasModulate",
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"CharacterBody2D",
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"CollisionObject2D",
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"CollisionPolygon2D",
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"CollisionShape2D",
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"DampedSpringJoint2D",
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"DirectionalLight2D",
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"GPUParticles2D",
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"GrooveJoint2D",
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"Joint2D",
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"Light2D",
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"LightOccluder2D",
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"Line2D",
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"Marker2D",
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"MeshInstance2D",
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"MultiMeshInstance2D",
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"NavigationLink2D",
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"NavigationObstacle2D",
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"NavigationRegion2D",
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"ParallaxLayer",
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"Path2D",
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"PathFollow2D",
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"PhysicalBone2D",
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"PhysicsBody2D",
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"PinJoint2D",
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"PointLight2D",
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"Polygon2D",
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"RayCast2D",
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"RemoteTransform2D",
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"RigidBody2D",
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"ShapeCast2D",
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"Skeleton2D",
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"Sprite2D",
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"StaticBody2D",
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"TileMap",
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"TouchScreenButton",
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"VisibleOnScreenEnabler2D",
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"VisibleOnScreenNotifier2D"
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};
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}
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} |