using Godot; using System.Collections.Generic; using System; namespace Rokojori { /* Match: [ (\w+)] Replace: [ "$1",] */ public class ExtendingNode2DGodotClassList { public static List list = new List { "AnimatableBody2D", "AnimatedSprite2D", "Area2D", "AudioListener2D", "AudioStreamPlayer2D", "BackBufferCopy", "Bone2D", "CPUParticles2D", "Camera2D", "CanvasGroup", "CanvasModulate", "CharacterBody2D", "CollisionObject2D", "CollisionPolygon2D", "CollisionShape2D", "DampedSpringJoint2D", "DirectionalLight2D", "GPUParticles2D", "GrooveJoint2D", "Joint2D", "Light2D", "LightOccluder2D", "Line2D", "Marker2D", "MeshInstance2D", "MultiMeshInstance2D", "NavigationLink2D", "NavigationObstacle2D", "NavigationRegion2D", "ParallaxLayer", "Path2D", "PathFollow2D", "PhysicalBone2D", "PhysicsBody2D", "PinJoint2D", "PointLight2D", "Polygon2D", "RayCast2D", "RemoteTransform2D", "RigidBody2D", "ShapeCast2D", "Skeleton2D", "Sprite2D", "StaticBody2D", "TileMap", "TouchScreenButton", "VisibleOnScreenEnabler2D", "VisibleOnScreenNotifier2D" }; } }