rj-action-library/Runtime/UI/Styling/UISelectorFlag.cs

40 lines
1.4 KiB
C#

using Godot;
using Rokojori;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class UISelectorFlag:SelectorFlag
{
public static readonly string selectorsPath = "res://addons/rokojori_action_library/Runtime/UI/UI-Selectors/";
public static CachedResource<UISelectorFlag> CreateCached( string selector )
{
var path = selectorsPath + "UI " + selector + " Selector Flag.tres";
return new CachedResource<UISelectorFlag>( path );
}
readonly static CachedResource<UISelectorFlag> HoverCached = CreateCached( "Hover" );
public static UISelectorFlag Hover => HoverCached.Get();
readonly static CachedResource<UISelectorFlag> DraggingCached = CreateCached( "Dragging" );
public static UISelectorFlag Dragging => DraggingCached.Get();
readonly static CachedResource<UISelectorFlag> ScrollingCached = CreateCached( "Scrolling" );
public static UISelectorFlag Scrolling => ScrollingCached.Get();
readonly static CachedResource<UISelectorFlag> FocusCached = CreateCached( "Focus" );
public static UISelectorFlag Focus => FocusCached.Get();
readonly static CachedResource<UISelectorFlag> ActiveCached = CreateCached( "Active" );
public static UISelectorFlag Active => ActiveCached.Get();
public readonly static List<UISelectorFlag> NoFlags = new List<UISelectorFlag>();
}
}