40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
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using Godot;
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using Rokojori;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class UISelectorFlag:SelectorFlag
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{
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public static readonly string selectorsPath = "res://addons/rokojori_action_library/Runtime/UI/UI-Selectors/";
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public static CachedResource<UISelectorFlag> CreateCached( string selector )
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{
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var path = selectorsPath + "UI " + selector + " Selector Flag.tres";
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return new CachedResource<UISelectorFlag>( path );
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}
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readonly static CachedResource<UISelectorFlag> HoverCached = CreateCached( "Hover" );
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public static UISelectorFlag Hover => HoverCached.Get();
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readonly static CachedResource<UISelectorFlag> DraggingCached = CreateCached( "Dragging" );
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public static UISelectorFlag Dragging => DraggingCached.Get();
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readonly static CachedResource<UISelectorFlag> ScrollingCached = CreateCached( "Scrolling" );
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public static UISelectorFlag Scrolling => ScrollingCached.Get();
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readonly static CachedResource<UISelectorFlag> FocusCached = CreateCached( "Focus" );
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public static UISelectorFlag Focus => FocusCached.Get();
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readonly static CachedResource<UISelectorFlag> ActiveCached = CreateCached( "Active" );
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public static UISelectorFlag Active => ActiveCached.Get();
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public readonly static List<UISelectorFlag> NoFlags = new List<UISelectorFlag>();
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}
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}
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