rj-action-library/Runtime/Shading/Generators/Spatial/Stencil/StencilCustomConfiguration.cs

37 lines
627 B
C#

using Godot;
using System.Reflection;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class StencilCustomConfiguration:StencilModule
{
[Export]
public StencilMode mode;
[Export]
public BaseMaterial3D.StencilCompareEnum compare;
[Export]
public int reference;
public override StencilMode GetStencilMode()
{
return mode;
}
public override BaseMaterial3D.StencilCompareEnum GetStencilCompare()
{
return compare;
}
public override int GetStencilReference()
{
return reference;
}
}
}