using Godot; using System.Reflection; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class StencilCustomConfiguration:StencilModule { [Export] public StencilMode mode; [Export] public BaseMaterial3D.StencilCompareEnum compare; [Export] public int reference; public override StencilMode GetStencilMode() { return mode; } public override BaseMaterial3D.StencilCompareEnum GetStencilCompare() { return compare; } public override int GetStencilReference() { return reference; } } }