14 lines
306 B
Plaintext
14 lines
306 B
Plaintext
// #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Time.gdshaderinc"
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float timeSine( float _TIME, float duration )
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{
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float t = TIME / duration * 2.0 * PI;
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return sin( t );
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}
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float timeSine01( float _TIME, float duration )
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{
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return timeSine( _TIME, duration ) * 0.5 + 0.5;
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} |