// #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Time.gdshaderinc" float timeSine( float _TIME, float duration ) { float t = TIME / duration * 2.0 * PI; return sin( t ); } float timeSine01( float _TIME, float duration ) { return timeSine( _TIME, duration ) * 0.5 + 0.5; }