rj-action-library/Runtime/Rendering/Compositor/CompositorEffects/EnsureValidFloats/EnsureValidFloatsEffect.cs

44 lines
859 B
C#

using Godot;
using Godot.Collections;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class EnsureValidFloatsEffect:SingleShaderCompositorEffect
{
public static readonly string shaderPath = Path( "EnsureValidFloats/EnsureValidFloats.glsl" );
[Export( PropertyHint.Range, "-10,10")]
public float clamping = 0f;
protected override void OnConfigure()
{
EffectCallbackType = EffectCallbackTypeEnum.PostTransparent;
_shaderPath = shaderPath;
_groupSize = 8;
}
protected override void SetConstants()
{
constants.Set(
clamping
);
}
protected override void RenderView()
{
context.AssignScreenColorTexture();
context.pushConstants = constants;
context.ProcessComputeProgram();
}
}
}