using Godot; using Godot.Collections; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class EnsureValidFloatsEffect:SingleShaderCompositorEffect { public static readonly string shaderPath = Path( "EnsureValidFloats/EnsureValidFloats.glsl" ); [Export( PropertyHint.Range, "-10,10")] public float clamping = 0f; protected override void OnConfigure() { EffectCallbackType = EffectCallbackTypeEnum.PostTransparent; _shaderPath = shaderPath; _groupSize = 8; } protected override void SetConstants() { constants.Set( clamping ); } protected override void RenderView() { context.AssignScreenColorTexture(); context.pushConstants = constants; context.ProcessComputeProgram(); } } }