rj-action-library/Runtime/Math/Biquad.cs

172 lines
4.0 KiB
C#

using Godot;
namespace Rokojori
{
public enum BiquadType
{
LowPass,
BandPass,
HighPass,
Peak,
LowShelf,
HighShelf,
Notch
}
public class Biquad
{
public float a0 = 0;
public float a1 = 0;
public float a2 = 0;
public float a3 = 0;
public float a4 = 0;
public float x1 = 0;
public float x2 = 0;
public float y1 = 0;
public float y2 = 0;
float process( float inputSample )
{
var result = this.a0 * inputSample +
this.a1 * this.x1 +
this.a2 * this.x2 -
this.a3 * this.y1 -
this.a4 * this.y2;
this.x2 = this.x1;
this.x1 = inputSample;
this.y2 = this.y1;
this.y1 = result;
return result;
}
public static Biquad Create( BiquadType filterType, float gainDB, float frequency, float bandwidth, float sampleRate )
{
var filter = new Biquad();
float A= 0, omega= 0, sn= 0, cs= 0, alpha= 0, beta = 0;
float a0= 0, a1= 0, a2= 0, b0= 0, b1= 0, b2 = 0;
var M_LN2 = 0.69314718055994530942f;
A = Mathf.Pow( 10, gainDB / 40 );
omega = 2 * Mathf.Pi * frequency / sampleRate;
sn = Mathf.Sin( omega );
cs = Mathf.Cos( omega );
alpha = ( sn * Mathf.Sinh( M_LN2 / 2 * bandwidth * omega / sn ) );
beta = Mathf.Sqrt(A + A);
switch ( filterType )
{
case BiquadType.LowPass:
{
b0 = (1 - cs) /2;
b1 = 1 - cs;
b2 = (1 - cs) /2;
a0 = 1 + alpha;
a1 = -2 * cs;
a2 = 1 - alpha;
}
break;
case BiquadType.HighPass:
{
b0 = (1 + cs) /2;
b1 = -(1 + cs);
b2 = (1 + cs) /2;
a0 = 1 + alpha;
a1 = -2 * cs;
a2 = 1 - alpha;
}
break;
case BiquadType.BandPass:
{
b0 = alpha;
b1 = 0;
b2 = -alpha;
a0 = 1 + alpha;
a1 = -2 * cs;
a2 = 1 - alpha;
}
break;
case BiquadType.Notch:
{
b0 = 1;
b1 = -2 * cs;
b2 = 1;
a0 = 1 + alpha;
a1 = -2 * cs;
a2 = 1 - alpha;
}
break;
case BiquadType.Peak:
{
b0 = 1 + (alpha * A);
b1 = -2 * cs;
b2 = 1 - (alpha * A);
a0 = 1 + (alpha /A);
a1 = -2 * cs;
a2 = 1 - (alpha /A);
}
break;
case BiquadType.LowShelf:
{
b0 = A * ((A + 1) - (A - 1) * cs + beta * sn);
b1 = 2 * A * ((A - 1) - (A + 1) * cs);
b2 = A * ((A + 1) - (A - 1) * cs - beta * sn);
a0 = (A + 1) + (A - 1) * cs + beta * sn;
a1 = -2 * ((A - 1) + (A + 1) * cs);
a2 = (A + 1) + (A - 1) * cs - beta * sn;
}
break;
case BiquadType.HighShelf:
{
b0 = A * ((A + 1) + (A - 1) * cs + beta * sn);
b1 = -2 * A * ((A - 1) + (A + 1) * cs);
b2 = A * ((A + 1) + (A - 1) * cs - beta * sn);
a0 = (A + 1) - (A - 1) * cs + beta * sn;
a1 = 2 * ((A - 1) - (A + 1) * cs);
a2 = (A + 1) - (A - 1) * cs - beta * sn;
}
break;
}
filter.a0 = b0 / a0;
filter.a1 = b1 / a0;
filter.a2 = b2 / a0;
filter.a3 = a1 / a0;
filter.a4 = a2 / a0;
filter.x1 = filter.x2 = 0;
filter.y1 = filter.y2 = 0;
return filter;
}
public static float filter( float inputSample, float[] coefficients, float[] buffer )
{
var result = coefficients[ 0 ] * inputSample +
coefficients[ 1 ] * buffer[ 0 ] +
coefficients[ 2 ] * buffer[ 1 ] -
coefficients[ 3 ] * buffer[ 2 ] -
coefficients[ 4 ] * buffer[ 3 ];
buffer[ 1 ] = buffer[ 0 ];
buffer[ 0 ] = inputSample;
buffer[ 3 ] = buffer[ 2 ];
buffer[ 2 ] = result;
return result;
}
}
}