rj-action-library/Runtime/Actions/Time/Delay.cs

53 lines
1.0 KiB
C#

using Godot;
namespace Rokojori
{
[Tool][GlobalClass, Icon("res://addons/rokojori_action_library/Icons/Delay.svg")]
public partial class Delay : SequenceAction
{
[Export]
public float duration;
[Export]
public TimeLine timeLine;
protected override void _OnTrigger()
{
var sequenceID = DispatchStart();
// this.LogInfo( "time:", Time.GetTicksMsec() / 1000f );
if ( Engine.IsEditorHint() )
{
TimeLineManager.ScheduleSpanIn( timeLine, 0, duration ,
( span, type )=>
{
if ( type == TimeLineSpanUpdateType.End )
{
DispatchEnd( sequenceID );
// this.LogInfo( "time:", Time.GetTicksMsec() / 1000f );
}
},
this
);
}
else
{
var eventID = TimeLineManager.ScheduleEventIn( timeLine, duration,
( tle ) =>
{
DispatchEnd( sequenceID );
},
this
);
}
}
}
}