rj-action-library/Runtime/Actions/Time/Delay.cs

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using Godot;
namespace Rokojori
{
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[Tool][GlobalClass, Icon("res://addons/rokojori_action_library/Icons/Delay.svg")]
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public partial class Delay : SequenceAction
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{
[Export]
public float duration;
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[Export]
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public TimeLine timeLine;
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protected override void _OnTrigger()
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{
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var sequenceID = DispatchStart();
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// this.LogInfo( "time:", Time.GetTicksMsec() / 1000f );
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if ( Engine.IsEditorHint() )
{
TimeLineManager.ScheduleSpanIn( timeLine, 0, duration ,
( span, type )=>
{
if ( type == TimeLineSpanUpdateType.End )
{
DispatchEnd( sequenceID );
// this.LogInfo( "time:", Time.GetTicksMsec() / 1000f );
}
},
this
);
}
else
{
var eventID = TimeLineManager.ScheduleEventIn( timeLine, duration,
( tle ) =>
{
DispatchEnd( sequenceID );
},
this
);
}
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}
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}
}