37 lines
811 B
C#
37 lines
811 B
C#
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using Godot;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass, Icon("res://addons/rokojori_action_library/Icons/WindManager.svg") ]
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public partial class TextureKMHWindSpeed:WindSpeed
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{
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[Export]
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public float km_hour = 10;
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[Export]
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public Vector2 textureSizeInMeters = new Vector2( 2048, 2048 );
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public override float GetKMH()
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{
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return km_hour;
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}
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public override Vector2 GetNormalizedWindSpeedOffset( double delta, float minKMH, float maxKMH )
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{
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var clampedKM_Hour = Mathf.Clamp( km_hour, minKMH, maxKMH );
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var km_min = clampedKM_Hour / 60f;
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var km_sec = km_min / 60f;
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var km_offset = (float)( delta * km_sec );
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var m_offset = km_offset * 1000f;
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return ( Vector2.One * m_offset ) / textureSizeInMeters;
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}
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}
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} |