using Godot; namespace Rokojori { [Tool] [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/WindManager.svg") ] public partial class TextureKMHWindSpeed:WindSpeed { [Export] public float km_hour = 10; [Export] public Vector2 textureSizeInMeters = new Vector2( 2048, 2048 ); public override float GetKMH() { return km_hour; } public override Vector2 GetNormalizedWindSpeedOffset( double delta, float minKMH, float maxKMH ) { var clampedKM_Hour = Mathf.Clamp( km_hour, minKMH, maxKMH ); var km_min = clampedKM_Hour / 60f; var km_sec = km_min / 60f; var km_offset = (float)( delta * km_sec ); var m_offset = km_offset * 1000f; return ( Vector2.One * m_offset ) / textureSizeInMeters; } } }