46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
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using Godot;
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using Rokojori;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class ShaderUINumber : Resource
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{
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[Export]
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public FloatPropertyName floatPropertyName;
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[Export]
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public UINumber number;
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[Export]
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public TransitionSettings transitionSettings;
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public void UpdateMaterial( UIStylePropertyContainer container, Material material )
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{
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var control = container as Control;
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var numberValue = UINumber.Compute( container as Control, number, 0f );
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var allSettings = UIStyle.GetTransitionSettingsAll( container );
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var usesTransition = transitionSettings != null || allSettings != null && allSettings.transitionAllProperties;
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if ( ! usesTransition )
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{
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floatPropertyName.Set( material, numberValue );
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return;
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}
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/*
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var transitionValue = ActiveStyleTransition<UINumber,FloatPropertyName>.ProcessTransition<float>(
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container, numberValue, container.GetActiveShaderUINumberTransitions(),
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number, floatPropertyName,
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()=>{ return UIStyle.GetTransitionSettings( container ); }
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);
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*/
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}
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}
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} |