using Godot; using Rokojori; namespace Rokojori { [Tool] [GlobalClass] public partial class ShaderUINumber : Resource { [Export] public FloatPropertyName floatPropertyName; [Export] public UINumber number; [Export] public TransitionSettings transitionSettings; public void UpdateMaterial( UIStylePropertyContainer container, Material material ) { var control = container as Control; var numberValue = UINumber.Compute( container as Control, number, 0f ); var allSettings = UIStyle.GetTransitionSettingsAll( container ); var usesTransition = transitionSettings != null || allSettings != null && allSettings.transitionAllProperties; if ( ! usesTransition ) { floatPropertyName.Set( material, numberValue ); return; } /* var transitionValue = ActiveStyleTransition.ProcessTransition( container, numberValue, container.GetActiveShaderUINumberTransitions(), number, floatPropertyName, ()=>{ return UIStyle.GetTransitionSettings( container ); } ); */ } } }