using Godot; using Rokojori; namespace Rokojori { [Tool] [GlobalClass] public partial class ShaderUINumber : Resource { [Export] public FloatPropertyName floatPropertyName; [Export] public UINumber number; // [Export] // public TransitionSettings transitionSettings; public void UpdateMaterial( UIStylePropertyContainer container, Material material ) { if ( floatPropertyName == null || number == null ) { return; } var numberValue = UINumber.Compute( container as Control, number, 0f ); floatPropertyName.Set( material, numberValue ); } public override string ToString() { return RJLog.GetInfo( floatPropertyName, number ); } } }