38 lines
584 B
C#
38 lines
584 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Godot;
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using System;
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namespace Rokojori
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{
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public class GodotRandom:RandomEngine
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{
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static GodotRandom _instance;
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public static GodotRandom Get()
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{
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if ( _instance != null )
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{
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return _instance;
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}
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_instance = new GodotRandom();
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return _instance;
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}
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RandomNumberGenerator rng;
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public GodotRandom()
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{
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rng = new RandomNumberGenerator();
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rng.Randomize();
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}
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public override float Next()
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{
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return rng.Randf();
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}
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}
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} |