using System.Collections; using System.Collections.Generic; using Godot; using System; namespace Rokojori { public class GodotRandom:RandomEngine { static GodotRandom _instance; public static GodotRandom Get() { if ( _instance != null ) { return _instance; } _instance = new GodotRandom(); return _instance; } RandomNumberGenerator rng; public GodotRandom() { rng = new RandomNumberGenerator(); rng.Randomize(); } public override float Next() { return rng.Randf(); } } }