103 lines
2.0 KiB
C#
103 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Godot;
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namespace Rokojori
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{
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[System.Serializable]
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public class Range
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{
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public float min;
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public float max;
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public Range( float min, float max )
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{
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this.min = min;
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this.max = max;
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}
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public void EnsureCorrectness()
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{
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if ( max < min )
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{
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var b = max; max = min; min = b;
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}
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}
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public bool Contains( float value )
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{
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return min <= value && value <= max;
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}
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public bool Overlaps( Range other )
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{
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if ( other.max < min ) { return false; }
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if ( other.min > max ) { return false; }
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if ( other.Contains( min ) || other.Contains( max ) )
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{
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return true;
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}
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if ( Contains( min ) || Contains( max ) )
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{
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return true;
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}
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return false;
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}
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public float center { get { return 0.5f * ( max + min ); } }
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public float range { get { return max - min; } }
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public float length { get { return max - min; } }
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public float DistanceTo( Range other )
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{
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var center = this.center;
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var otherCenter = other.center;
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var range = this.range;
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var otherRange = other.range;
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var distance = Mathf.Abs( center - otherCenter );
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return Mathf.Max( 0, distance - 0.5f * ( range + otherRange ) );
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}
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public Range Copy()
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{
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return new Range( min, max );
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}
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public float SampleAt( float normalized )
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{
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return min + ( max - min ) * normalized;
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}
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public static Range Of_01
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{
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get { return new Range( 0, 1 ); }
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}
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public static bool Contains( float min, float max, float value )
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{
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return min <= value && value <= max;
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}
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public static bool ContainsExclusive( float min, float max, float value )
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{
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return min < value && value < max;
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}
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public static bool ContainsExclusiveMax( float min, float max, float value )
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{
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return min <= value && value < max;
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}
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}
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}
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