AllPass Added

This commit is contained in:
Josef 2025-07-11 10:38:34 +02:00
parent 375a05336a
commit f054d9e48c
1 changed files with 75 additions and 48 deletions

View File

@ -10,17 +10,18 @@ namespace Rokojori
Peak,
LowShelf,
HighShelf,
Notch
Notch,
AllPass
}
public class Biquad
{
public float a0 = 0;
public float b0 = 0;
public float b1 = 0;
public float b2 = 0;
public float a1 = 0;
public float a2 = 0;
public float a3 = 0;
public float a4 = 0;
public float x1 = 0;
public float x2 = 0;
@ -29,11 +30,11 @@ namespace Rokojori
float process( float inputSample )
{
var result = this.a0 * inputSample +
this.a1 * this.x1 +
this.a2 * this.x2 -
this.a3 * this.y1 -
this.a4 * this.y2;
var result = this.b0 * inputSample +
this.b1 * this.x1 +
this.b2 * this.x2 -
this.a1 * this.y1 -
this.a2 * this.y2;
this.x2 = this.x1;
this.x1 = inputSample;
@ -44,41 +45,52 @@ namespace Rokojori
return result;
}
public static Biquad Create( BiquadType filterType, float gainDB, float frequency, float bandwidth, float sampleRate )
{
var filter = new Biquad();
float A= 0, omega= 0, sn= 0, cs= 0, alpha= 0, beta = 0;
float a0= 0, a1= 0, a2= 0, b0= 0, b1= 0, b2 = 0;
var A = 0f;
var omega = 0f;
var sin = 0f;
var cos = 0f;
var alpha = 0f;
var beta = 0f;
var M_LN2 = 0.69314718055994530942f;
var a0 = 0f;
var a1 = 0f;
var a2 = 0f;
var b0 = 0f;
var b1 = 0f;
var b2 = 0f;
A = Mathf.Pow( 10, gainDB / 40 );
omega = 2 * Mathf.Pi * frequency / sampleRate;
sn = Mathf.Sin( omega );
cs = Mathf.Cos( omega );
alpha = ( sn * Mathf.Sinh( M_LN2 / 2 * bandwidth * omega / sn ) );
var ln2 = 0.69314718055994530942f;
A = Mathf.Pow( 10f, gainDB / 40f );
omega = 2f * Mathf.Pi * frequency / sampleRate;
sin = Mathf.Sin( omega );
cos = Mathf.Cos( omega );
alpha = ( sin * Mathf.Sinh( ln2 / 2f * bandwidth * omega / sin ) );
beta = Mathf.Sqrt(A + A);
switch ( filterType )
{
case BiquadType.LowPass:
{
b0 = (1 - cs) /2;
b1 = 1 - cs;
b2 = (1 - cs) /2;
b0 = (1 - cos) /2;
b1 = 1 - cos;
b2 = (1 - cos) /2;
a0 = 1 + alpha;
a1 = -2 * cs;
a1 = -2 * cos;
a2 = 1 - alpha;
}
break;
case BiquadType.HighPass:
{
b0 = (1 + cs) /2;
b1 = -(1 + cs);
b2 = (1 + cs) /2;
b0 = (1 + cos) /2;
b1 = -(1 + cos);
b2 = (1 + cos) /2;
a0 = 1 + alpha;
a1 = -2 * cs;
a1 = -2 * cos;
a2 = 1 - alpha;
}
break;
@ -89,7 +101,7 @@ namespace Rokojori
b1 = 0;
b2 = -alpha;
a0 = 1 + alpha;
a1 = -2 * cs;
a1 = -2 * cos;
a2 = 1 - alpha;
}
break;
@ -97,10 +109,10 @@ namespace Rokojori
case BiquadType.Notch:
{
b0 = 1;
b1 = -2 * cs;
b1 = -2 * cos;
b2 = 1;
a0 = 1 + alpha;
a1 = -2 * cs;
a1 = -2 * cos;
a2 = 1 - alpha;
}
break;
@ -108,43 +120,58 @@ namespace Rokojori
case BiquadType.Peak:
{
b0 = 1 + (alpha * A);
b1 = -2 * cs;
b1 = -2 * cos;
b2 = 1 - (alpha * A);
a0 = 1 + (alpha /A);
a1 = -2 * cs;
a1 = -2 * cos;
a2 = 1 - (alpha /A);
}
break;
case BiquadType.LowShelf:
{
b0 = A * ((A + 1) - (A - 1) * cs + beta * sn);
b1 = 2 * A * ((A - 1) - (A + 1) * cs);
b2 = A * ((A + 1) - (A - 1) * cs - beta * sn);
a0 = (A + 1) + (A - 1) * cs + beta * sn;
a1 = -2 * ((A - 1) + (A + 1) * cs);
a2 = (A + 1) + (A - 1) * cs - beta * sn;
b0 = A * ((A + 1) - (A - 1) * cos + beta * sin);
b1 = 2 * A * ((A - 1) - (A + 1) * cos);
b2 = A * ((A + 1) - (A - 1) * cos - beta * sin);
a0 = (A + 1) + (A - 1) * cos + beta * sin;
a1 = -2 * ((A - 1) + (A + 1) * cos);
a2 = (A + 1) + (A - 1) * cos - beta * sin;
}
break;
case BiquadType.HighShelf:
{
b0 = A * ((A + 1) + (A - 1) * cs + beta * sn);
b1 = -2 * A * ((A - 1) + (A + 1) * cs);
b2 = A * ((A + 1) + (A - 1) * cs - beta * sn);
a0 = (A + 1) - (A - 1) * cs + beta * sn;
a1 = 2 * ((A - 1) - (A + 1) * cs);
a2 = (A + 1) - (A - 1) * cs - beta * sn;
b0 = A * ((A + 1) + (A - 1) * cos + beta * sin);
b1 = -2 * A * ((A - 1) + (A + 1) * cos);
b2 = A * ((A + 1) + (A - 1) * cos - beta * sin);
a0 = (A + 1) - (A - 1) * cos + beta * sin;
a1 = 2 * ((A - 1) - (A + 1) * cos);
a2 = (A + 1) - (A - 1) * cos - beta * sin;
}
break;
case BiquadType.AllPass:
{
var allPassAlpha = cos / ( 2.0f * bandwidth );
b0 = 1.0f - allPassAlpha;
b1 = -2.0f * cos;
b2 = 1.0f + allPassAlpha;
a0 = 1.0f + allPassAlpha;
a1 = -2.0f * cos;
a2 = 1.0f - allPassAlpha;
}
break;
}
filter.a0 = b0 / a0;
filter.a1 = b1 / a0;
filter.a2 = b2 / a0;
filter.a3 = a1 / a0;
filter.a4 = a2 / a0;
var filter = new Biquad();
filter.b0 = b0 / a0;
filter.b1 = b1 / a0;
filter.b2 = b2 / a0;
filter.a1 = a1 / a0;
filter.a2 = a2 / a0;
filter.x1 = filter.x2 = 0;
filter.y1 = filter.y2 = 0;