199 lines
4.5 KiB
C#
199 lines
4.5 KiB
C#
using Godot;
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namespace Rokojori
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{
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public enum BiquadType
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{
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LowPass,
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BandPass,
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HighPass,
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Peak,
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LowShelf,
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HighShelf,
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Notch,
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AllPass
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}
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public class Biquad
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{
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public float b0 = 0;
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public float b1 = 0;
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public float b2 = 0;
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public float a1 = 0;
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public float a2 = 0;
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public float x1 = 0;
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public float x2 = 0;
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public float y1 = 0;
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public float y2 = 0;
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float process( float inputSample )
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{
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var result = this.b0 * inputSample +
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this.b1 * this.x1 +
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this.b2 * this.x2 -
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this.a1 * this.y1 -
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this.a2 * this.y2;
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this.x2 = this.x1;
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this.x1 = inputSample;
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this.y2 = this.y1;
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this.y1 = result;
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return result;
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}
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public static Biquad Create( BiquadType filterType, float gainDB, float frequency, float bandwidth, float sampleRate )
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{
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var A = 0f;
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var omega = 0f;
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var sin = 0f;
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var cos = 0f;
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var alpha = 0f;
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var beta = 0f;
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var a0 = 0f;
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var a1 = 0f;
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var a2 = 0f;
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var b0 = 0f;
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var b1 = 0f;
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var b2 = 0f;
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var ln2 = 0.69314718055994530942f;
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A = Mathf.Pow( 10f, gainDB / 40f );
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omega = 2f * Mathf.Pi * frequency / sampleRate;
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sin = Mathf.Sin( omega );
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cos = Mathf.Cos( omega );
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alpha = ( sin * Mathf.Sinh( ln2 / 2f * bandwidth * omega / sin ) );
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beta = Mathf.Sqrt(A + A);
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switch ( filterType )
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{
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case BiquadType.LowPass:
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{
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b0 = (1 - cos) /2;
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b1 = 1 - cos;
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b2 = (1 - cos) /2;
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a0 = 1 + alpha;
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a1 = -2 * cos;
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a2 = 1 - alpha;
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}
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break;
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case BiquadType.HighPass:
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{
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b0 = (1 + cos) /2;
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b1 = -(1 + cos);
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b2 = (1 + cos) /2;
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a0 = 1 + alpha;
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a1 = -2 * cos;
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a2 = 1 - alpha;
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}
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break;
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case BiquadType.BandPass:
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{
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b0 = alpha;
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b1 = 0;
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b2 = -alpha;
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a0 = 1 + alpha;
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a1 = -2 * cos;
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a2 = 1 - alpha;
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}
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break;
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case BiquadType.Notch:
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{
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b0 = 1;
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b1 = -2 * cos;
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b2 = 1;
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a0 = 1 + alpha;
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a1 = -2 * cos;
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a2 = 1 - alpha;
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}
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break;
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case BiquadType.Peak:
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{
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b0 = 1 + (alpha * A);
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b1 = -2 * cos;
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b2 = 1 - (alpha * A);
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a0 = 1 + (alpha /A);
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a1 = -2 * cos;
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a2 = 1 - (alpha /A);
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}
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break;
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case BiquadType.LowShelf:
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{
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b0 = A * ((A + 1) - (A - 1) * cos + beta * sin);
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b1 = 2 * A * ((A - 1) - (A + 1) * cos);
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b2 = A * ((A + 1) - (A - 1) * cos - beta * sin);
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a0 = (A + 1) + (A - 1) * cos + beta * sin;
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a1 = -2 * ((A - 1) + (A + 1) * cos);
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a2 = (A + 1) + (A - 1) * cos - beta * sin;
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}
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break;
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case BiquadType.HighShelf:
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{
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b0 = A * ((A + 1) + (A - 1) * cos + beta * sin);
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b1 = -2 * A * ((A - 1) + (A + 1) * cos);
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b2 = A * ((A + 1) + (A - 1) * cos - beta * sin);
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a0 = (A + 1) - (A - 1) * cos + beta * sin;
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a1 = 2 * ((A - 1) - (A + 1) * cos);
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a2 = (A + 1) - (A - 1) * cos - beta * sin;
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}
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break;
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case BiquadType.AllPass:
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{
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var allPassAlpha = cos / ( 2.0f * bandwidth );
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b0 = 1.0f - allPassAlpha;
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b1 = -2.0f * cos;
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b2 = 1.0f + allPassAlpha;
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a0 = 1.0f + allPassAlpha;
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a1 = -2.0f * cos;
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a2 = 1.0f - allPassAlpha;
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}
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break;
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}
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var filter = new Biquad();
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filter.b0 = b0 / a0;
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filter.b1 = b1 / a0;
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filter.b2 = b2 / a0;
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filter.a1 = a1 / a0;
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filter.a2 = a2 / a0;
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filter.x1 = filter.x2 = 0;
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filter.y1 = filter.y2 = 0;
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return filter;
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}
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public static float filter( float inputSample, float[] coefficients, float[] buffer )
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{
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var result = coefficients[ 0 ] * inputSample +
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coefficients[ 1 ] * buffer[ 0 ] +
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coefficients[ 2 ] * buffer[ 1 ] -
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coefficients[ 3 ] * buffer[ 2 ] -
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coefficients[ 4 ] * buffer[ 3 ];
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buffer[ 1 ] = buffer[ 0 ];
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buffer[ 0 ] = inputSample;
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buffer[ 3 ] = buffer[ 2 ];
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buffer[ 2 ] = result;
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return result;
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}
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}
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} |