63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
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using Godot;
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using Rokojori;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class TubeGeometrySettings:Resource
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{
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[Export]
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public TubeSegmentMode segmentMode = TubeSegmentMode.Fixed_Division;
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[Export]
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public bool useFullUVQuads = false;
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[Export]
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public int fixedSplineSegmentDivisions = 20;
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[Export]
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public float splineSegmentLength = 2;
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[Export]
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public bool undistortSplineSegments = true;
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[Export]
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public Curve twistCurve;
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[Export]
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public float radius;
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[Export]
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public int radialSegments = 8;
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[Export]
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public Curve radiusSizeCurve;
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[Export]
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public Curve radiusWidthCurve;
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[Export]
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public Curve radiusHeightCurve;
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[Export]
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public bool scaleRadiusByPathTransforms = true;
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public enum CapType
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{
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None,
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Flat,
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Half_Sphere
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}
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[Export]
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public CapType startCapType;
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[Export]
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public Vector2 startCapUVMin =Vector2.Zero;
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[Export]
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public Vector2 startCapUVMax =Vector2.One;
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[Export]
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public CapType endCapType;
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[Export]
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public Vector2 endCapUVMin =Vector2.Zero;
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[Export]
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public Vector2 endCapUVMax =Vector2.One;
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}
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}
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