using Godot; using Rokojori; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class TubeGeometrySettings:Resource { [Export] public TubeSegmentMode segmentMode = TubeSegmentMode.Fixed_Division; [Export] public bool useFullUVQuads = false; [Export] public int fixedSplineSegmentDivisions = 20; [Export] public float splineSegmentLength = 2; [Export] public bool undistortSplineSegments = true; [Export] public Curve twistCurve; [Export] public float radius; [Export] public int radialSegments = 8; [Export] public Curve radiusSizeCurve; [Export] public Curve radiusWidthCurve; [Export] public Curve radiusHeightCurve; [Export] public bool scaleRadiusByPathTransforms = true; public enum CapType { None, Flat, Half_Sphere } [Export] public CapType startCapType; [Export] public Vector2 startCapUVMin =Vector2.Zero; [Export] public Vector2 startCapUVMax =Vector2.One; [Export] public CapType endCapType; [Export] public Vector2 endCapUVMin =Vector2.Zero; [Export] public Vector2 endCapUVMax =Vector2.One; } }