rj-action-library/Runtime/Shading/Generators/Spatial/UV/UVSource/UVSource.cs

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using Godot;
using System.Reflection;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
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public abstract partial class UVSource:ShaderGenerationModule
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{
public abstract List<ShaderCode> GetUV( ShaderGenerationContext context, string target, int offsetIndex );
}
}